"VertexlitGeneric"
{
	"$basetexture" "\models\weapons\v_models\gauss\frame"
	"$bumpmap" "\models\weapons\v_models\gauss\framebump"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$phong" "1"
	"$phongexponent" "25"
	"$phongboost"	"1"
	"$phongfresnelranges"	"[.2 0.4 1]"
}
