"VertexLitGeneric"
{
	"$baseTexture" "models/weapons/Fluence/combine_fluence_basex"
	"$phong" "1"
	"$bumpmap" "models/weapons/Fluence/combine_fluence_bump"
	"$envmap" "env_cubemap"
	"$envmapmask" "models/weapons/Fluence/combine_fluence_specularx"
}

