//AWP
"Weapon_AWP.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"0.28"
	"pitch"		"PITCH_NORM"

	"wave"			"^weapons/awp deagle/deagle1.wav"
        "wave"			"^weapons/awp deagle/deagle2.wav"
}

"Weapon_AWP_Deagle.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp deagle/clipin.wav"
}

"Weapon_AWP_Deagle.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp deagle/clipout.wav"
}

"Weapon_AWP_Deagle.Slide_back"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp deagle/slideback.wav"
}

"Weapon_AWP_Deagle.Slide_forward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp deagle/slideforward.wav"
}

"Weapon_AWP_Deagle.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons/awp deagle/draw.wav"
}